Puppet Parlor
Submission to Weekly Game Jam #79
Theme: Puppet Master
Puppet Parlor is a game about managing a puppets shop. Very impatient customers will burst into your establishment and demand a custom made puppet which you'll have to tailor before they get mad and leave!
Authors:
Art by SomeFarang (Jack Pressnell)
SFX by DeltaPotato (Austin Blau)
Main Theme by Hunter Young
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | jvolonte, JoGooD, Deltapotato (Austin Blau), MarcyMakesGames, SomeFarang |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Management, Pixel Art, Unity |
Comments
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Nice! added to my play again collection :)
Watch Weekly Game Jam 79 from Tiger_J on www.twitch.tv
Cute game, it was fun.
good work!
Great concept and I love the art!
I dig the game! Enjoyably well polished and looks professional. I hope you all keep up the good work.
I mean... this game looks promising but there are quite a few problems. For starters I had to guess everything about how this game works. Then, there doesn't seem to be a pause button and the customers start entering the shop and becoming impatient before I even press the start button. Also, as far as I can tell it works with a click and drag mechanic, which is rather wonky and needs some working on. The puppet details are also quite small compared to how big the interface is, and I had to put my face inches from the screen to see them properly. And my vision isn't that bad lol
Hope you can fix these issues because it seems like a fun game otherwise and I want to play it.
Hey thanks for the feedback!
You can pause the game by pressing the ESC key.
About dragging, we noticed it is not working as intended on the WebGL build, we're looking into it. For now you can drag with the Right Mouse Button which works fine or download the standalone version available for Windows and MacOS.
We're aware of the size issues and looking on how to make it look better :)
Thanks again, we're hoping to make an update as soon as possible.
Have a good day!
unfortunately I pressed Esc then I wasn't able to get out of the pause menu U_U (still in the WebGL build)
I'm gonna try downloading it now, thanks for the reply!
We've updated the WebGl and fixed some issues, it should be fine now!
It is indeed fine now! After re-playing, here are my thoughts: it would be great if there was a longer warning before customers leave, and also the dragging space is quite wide, which makes trying to go fast a bit awkward even though my mouse is at the highest speed setting. Otherwise, great game, lots of issues fixed, and the game progression has really improved!