Felt like I didn't really know what was happening half the time, and not too sure what was going through most of it. Fell like there should be an indicator of how much energy is required for each type of shield and also a way to gain back people/ train new people. Something I also think should be changed is how much energy shields use, rather than just draining over time, I feel like a one time cost would be best. Overall, I feel like it needs a little more work done. Made a video, hope you enjoy!
Hey Cyberwolf thanks for the video as always! I appreciate it. It seems you were spending a lot of resources on research by having workers on the main building and falling short on resources to protect the colony. (The more workers you have in the main hub, the more resources they consume, but they also research faster).
Since the game was aimed for mobile and it doesn't have stuff like hovering to show more info we tried to keep the screen simple and just have references to the current events and which buttons where good to deal with them
It seems you kinda got the hang of it around the end trying to predict the correct forecast and yeah... it's a game about gambling trying your luck with the forecasts. The leaderboard is rather new, I made an update about a week ago adding it but yeah, It's hard to get your game noticed here.
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Felt like I didn't really know what was happening half the time, and not too sure what was going through most of it. Fell like there should be an indicator of how much energy is required for each type of shield and also a way to gain back people/ train new people. Something I also think should be changed is how much energy shields use, rather than just draining over time, I feel like a one time cost would be best. Overall, I feel like it needs a little more work done. Made a video, hope you enjoy!
Hey Cyberwolf thanks for the video as always! I appreciate it. It seems you were spending a lot of resources on research by having workers on the main building and falling short on resources to protect the colony. (The more workers you have in the main hub, the more resources they consume, but they also research faster).
Since the game was aimed for mobile and it doesn't have stuff like hovering to show more info we tried to keep the screen simple and just have references to the current events and which buttons where good to deal with them
It seems you kinda got the hang of it around the end trying to predict the correct forecast and yeah... it's a game about gambling trying your luck with the forecasts.
The leaderboard is rather new, I made an update about a week ago adding it but yeah, It's hard to get your game noticed here.
Anyways thanks again! Have a good day :)
Ah lol, thought poor Jimmy was a pirate. Thanks for clearing things up!
it looks kind of like the idea of oxygen not included but the game is still really fun